About DemoRiff

We are building the production layer for software companies

Every software company needs to explain itself — to buyers, to users, to the person who just opened a support ticket. That explanation currently costs a week and an agency, so most of it never gets made. We think that is a tooling problem.

2.4MDemos producedAcross 9,400 workspaces
72PeopleAcross 14 countries
$28MRaisedSeed and Series A
2024FoundedSan Francisco, CA
What we believe

Six opinions that shaped the product

01

A demo is an argument, not a feature list

The best product demos have a thesis: here is the painful thing, here is the moment it stops being painful. Most demos are a tour of the navigation. We build tooling that makes the argument easier to construct than the tour.

02

Production quality is a trust signal, unfairly

A buyer who cannot evaluate your architecture will absolutely evaluate whether your demo looks like a real company made it. That is not fair, but it is true, and it means production quality should not be a function of budget.

03

The second version is where the value is

Anyone can make one good video. The expensive part is the one hundred and fortieth, and the re-record after the UI changes, and the eleven translations. We optimise for the boring middle of the library, not the hero asset.

04

Automation should be legible

Every decision the pipeline makes is exposed as an editable object. A tool that makes choices you cannot see or change is not a tool, it is a slot machine.

05

Say where you are the wrong choice

Our comparison pages open by naming the cases where the competitor wins. We would rather lose a deal we would have churned than win one we could not keep.

06

Recordings are customer data

A screen recording of your product is a recording of your customers. We treat it with the controls that implies: never used for training, masked before render, deletable with a certificate.

History

How we got here

  1. 2024

    The wrong kind of Tuesday

    Our founders were running product marketing at a Series B company and spent a full week producing one four-minute launch video. The feature shipped on the Monday after it went live.

  2. 2024

    First version, one customer

    A crude tool that cut filler words and added zooms. The first customer used it to produce eleven videos in a week, which had previously been their annual output.

  3. 2025

    Documentation, by accident

    A customer asked whether the interaction data could produce a written guide. It could. Guides are now the most-used output on the platform and are unmetered on every plan.

  4. 2025

    Series A

    $22M to build the localization pipeline and the enterprise controls that security teams kept asking us for.

  5. 2026

    Riff Agent

    Autonomous demo generation from a changelog entry. Still gated behind human approval, and it always will be.

  6. Today

    9,400 workspaces

    2.4 million demos produced, in 34 languages, by teams from two-person startups to companies with four thousand employees.

How we work

Four things we hold each other to

Write it down

Decisions live in documents, not in meetings. If it was not written, it did not happen.

Ship to a person

Every feature has a named customer who asked for it. We do not build for a persona.

Be honest in public

Including about limitations, outages and the cases where a competitor is better.

Sustainable pace

No heroics. A company that needs heroics has a planning problem, not a commitment problem.

Companies that trusted us early

NorthwindLUMENCardinalFoldrArcwellTesseraHalcyonBrightlineMeridianPetraVoltaKestrel

We are hiring across product, engineering and go-to-market

See open roles